﻿using SharpGL.SceneGraph.Transformations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

#if _WIN64
using int_t = System.Int64;
#else
using int_t = System.Int32;
#endif




namespace DZJIFC.Model
{
    public interface IInstance
    {
        int_t ID { get; }
        Geometry Geometry { get; }
        _matrix4x4 Transformation { get; }
        bool Enabled { get; set; }
        public IUIItem UIItem { get; set; }
    }
}
